Feat

Adrenaline Rush

Prerequisite: Wu-kan, Bard Benefit: As long as you have at least 1 temporary hit point, whenever you hit with a bard attack, you may deal damage equal to your Charisma modifier to one enemy adjacent to one of the attack’s primary targets.

Artificial Instinct

Prerequisite: Kobold Benefit: At the end of your turn, if a creature you summoned with an arcane power has not been commanded this turn, it can make a basic attack as a free action.

Arytiss’ Ward

Prerequisite: Kobold, Paragon Tier, Defender Benefit: When you roll initiative, you can designate one ally as your ward. Until the end of the encounter, you receive a +1 bonus per tier to attack rolls against the enemy closest to your ward. If two enemies are equally close when you make the attack, you choose one.

Attention Grab

Prerequisite: Kobold, Defender Benefit: When you provoke an opportunity attack from an enemy you’ve marked, that enemy cannot move away from you until the end of its next turn.

Audacious Bluff

Prerequisite: Wu-kan Benefit: Once during a skill challenge, you can substitute a Bluff check for an Insight or Intimidate check.

Blade Catcher

Prerequisite: Equitarn Benefit: While you do not wield any crafted weapons and are not using a shield, you gain a +2 bonus to your AC and Reflex defences.

Blightborn

Pre-requisite: Jotun, Landfall racial power Benefit: Your Landfall racial power has the poison keyword. When you use your landfall racial power, any enemy which attacks you before the end of your next turn suffers a -2 penalty to the attack roll. (Creatures immune to poison are not immune to your landfall power.)

Blood Fury

Prerequisite: Gnoll Benefit: The first time you bloody an enemy during an encounter, you gain a +1 bonus per tier to damage rolls until the end of the encounter.

Blood Hunt

Prerequisite: Gnoll, Warlord Benefit: Whenever an ally taking advantage of your commanding presence feature misses all targets, that ally regains an Action Point at the end of their turn and may spend it during this combat.

Blood Magus

Prerequisite: Gnoll Benefit: You gain a +1 bonus per tier to attack rolls with arcane powers. When you are bloodied, you gain an additional +1 to attack rolls and +2 to damage rolls per tier with arcane attack powers.