Lands of Escarnum

Skies of Escarnum sets its adventures primarily on the continent of Alm. A massive body of land inhabiting much of its world’s southern hemisphere, Alm is as vast and diverse as any supercontinent of our world. It houses ancient empires and new settlements, deep wildernesses and crowded city-states, forgotten relics and bold new ideas.

For most people, life in Alm is good. The arrival of humans came at the end of a long and gruelling war, and the world on average is safer and kinder than it has even been. However, there will always be those who resent cooperation, who exploit peace, who refuse to relinquish power. These individuals will be the source of most conflict in a Skies of Escarnum story.

Continents, nations, and important regions you can find in the Escarnum setting.

Almish Mainland

Ashar

Beasthome

Brandeis

Calanshae

Deepwood

Faradh

Ikana

Kaash

Okarthel

The Grasslands

The Three Kingdoms

Aurion

Kalyvas

Tenebrae

Almish Islands and Outliers

Independence

Iskaldr

Rannveig

Sorairo

The Rogue Isles

Other Continents

Aethys

Parosea

…And Further Afield

While Alm contains many defined nations and cultures, its nearby neighbours—barren Parosea and mysterious Aethys—are far less thoroughly defined. If you wish to take the story of Escarnum beyond its established borders, these lands await your guiding hand.