Peoples of Alm
The varied creatures who populate the world of Escarnum, including new faces and old favourites.
Gentle, civilised catfolk descended from savage beasts
Aberrant humans sensitive to psionics and emotions
Big-hearted giantkin, hardy and belligerent
Insular aristocrats who value honour and tradition
Children of the feywild, descendants of a race long forgotten
Stoic equine giants violently displaced from their traditional home
Mightiest of the beast-kin, the former rulers of Alm
Pint-sized scroungers, full of community spirit
Created beings unsure of their identity or purpose
Proud fey infused with the spirit of the wilds
Small but tenacious, proud warriors and pioneers of invention
Monstrous soldiers, made for a war that never came
Diminutive rat-folk with an inherent psionic gift
Versatile and popular, children of all people and of none
Descendants of darkness, forgotten but never gone
Shapeshifting hunters, echoes of primal beast and primal fey
Fearless treeborne acrobatics, perpetually optimistic
New feats available for characters in Escarnum.
Lands of Escarnum
Continents, nations, and important regions you can find in the Escarnum setting.