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The Grasslands

A huge stretch of wilderness bridging western Alm, home to no permanent settlements and countless nomads.

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The Rogue Isles

A wandering archipelago that roams the skies thanks to its escarnum deposits. A haven for pirates, exiles and lawbreakers of all stripes.

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The Three Kingdoms

Although humanity arrived in Alm as one group, they were never unified. Their factions existed before the insurrection, and lasted well beyond the exodus. And, once humanity successfully negotiated with the Brands for a land of its own, their disagreements naturally came to a head.

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