Feats (full text)
This section details new feats available to player characters in Escarnum. To open a feat on its own page, click the link. If you would rather see an index of feats, please see the Feats (index) page.
This section details new feats available to player characters in Escarnum. To open a feat on its own page, click the link. If you would rather see an index of feats, please see the Feats (index) page.
Skies of Escarnum sets its adventures primarily on the continent of Alm. A massive body of land inhabiting much of its world’s southern hemisphere, Alm is as vast and diverse as any supercontinent of our world. It houses ancient empires and new settlements, deep wildernesses and crowded city-states, forgotten relics and bold new ideas. For […]
This chapter lists the common heritage choices available for player characters in Escarnum. The people you are likely to encounter in Escarnum are a little different to those presented in the Dungeons & Dragons 4e Player’s Handbook. Here, bestial folk have dominated the land of Alm since ancient times, meaning many of the major populations […]
Skies of Adventure Floating far above the surface of the world, mysterious crystals known as escarnum await those bold enough to claim them. Infused with tremendous arcane energy, escarnum is the key to powering precursor relics—and developing new devices in their image. The crystals are amongst the most sought-after resources in the world, and various […]