Fearless treeborne acrobatics, perpetually optimistic
Average Height: 5’5″-6’0″
Average Weight: 85-135 lb.
Ability Scores: +2 Charisma, +2 Dexterity or Constitution
Speed: 6 squares
Languages: Kaash, plus one of Elven, Common or Bestial.
Natural Acrobat: You gain a +2 bonus to Acrobatics checks, and may use Acrobatics in place of Athletics when climbing.
Blessed Fortune: You gain a +1 racial bonus to Will, Reflex and Fortitude defences.
Insatiable Curiosity: You have the insatiable curiosity racial power.
Insatiable Curiosity Wu-kan Racial Power You throw caution to the wind, shaking off your misgivings. What could possibly go wrong? Encounter No Action • Personal
Trigger: Your begin your turn.
Effect: You end all fear effects on you that a save can end.
The wu-kan are a small offshoot of the beast-kin races who found a home on the isolated island of Kaath. They claim to have descended from a great hero named Sunmon’Tzu, a beast-kin slave with a hint of angelic ancestry. Sunmon’Tzu used his formidable cunning to escape from his slow-witted masters and establish his own stronghold on Kaath, where—protected by the sea and the jungle—he resisted many an invasion. There are countless tales of his daring exploits, but the most important details how Sunmon’Tzu won the heart of the beautiful soratami princess Kannou, and through their union began the wu-kan race.
Their sheltered home allows the wu-kan to enjoy a position of safety in times of war, which has made them irreverent, anti-authoritarian, and a little smug. They are fiercely protective of their save haven, but are usually friendly toward those who don’t try to threaten it.
Play a wu-kan if you want…
- to be at home in both the jungle and the city.
- to be a fearless daredevil who relies on luck and charm.
- to travel mostly by the seat of your pants.
Wu-kan are slim, long-limbed humanoids with broad, friendly faces. They are graceful, and carry themselves with easy style. They tend to be pale-skinned, with slate-grey eyes and hair of grey, white or silver. Their bodies are covered with a very fine coat of pale fur; they don’t appear to have pelts, but their skin has a soft, velvety texture. Though they are otherwise mammalian, tufts of white or grey feathers sprout around their ankles, wrists and elbows, and sometimes their shoulder blades.
Wu-kan sport long furry tails which can be used for grasping or balance. Coupled with elongated, double-jointed fingers and toes, these aids make climbing trivial for a kan, who live most of their lives in the treetops. Wu-kan usually dress with this in mind, keeping any shoes or gloves open to allow grip. They are also identified by large, round, furry ears that sit low on their heads, almost flat against the neck.
The typical wu-kan lives about half as long as a soratami, but they rarely show any physical signs of old age, even in their last days.
Playing a Wu-kan
Wu-kan have a long lifespan coupled with a seriously truncated attention span. They are typically spontaneous and reckless, perfectly able to recognise consequences, but rarely considering their relevance. This strange inability to feel fear has led to wu-kan being perceived as somewhat mad, though never boring.
Inquisitive, open-hearted and irresponsible, wu-kan have an inherent dislike for authority and structure. They are all but expected to embrace wanderlust at some point, though most eventually return to Kaath and raise a family in their autumn years. However, it’s not unusual for a kan to settle in a foreign town that refuses to relinquish his interest—or to continue adventuring in search of fame, fortune and friendship.
Wu-kan are inclined toward honesty and good humour, and most share a common desire to bring joy to the world. Combined with their rather cavalier attitude toward friendship and love, this open-mindedness has given the wu-kan a reputation for being delightful, if unreliable, companions.
Wu-kan are perceived as… Fearless, witty, loyal, lucky, reckless, enthusiastic, friendly, cheerful, optimistic, joyful, humourous, irreverent.
Names: Arra’Chea, Aro, Bo, Eka’Ri, Haru, Jia’Wan, Kala’Ru, Kannou, Kana’Ye, Lin Yee, Rin’Keru, Sun’Mon, Tika’Ru.
“My legend has just begun!”
Every wu-kan babe hears the epic tale of Sunmon’Tzu, many before they leave their cradle. Combined with natural wanderlust and a literally fearless mind, the exploits of the great wu-kan hero inspire countless adventurers to journey forth from the jungle, seeking fame and fortune in the vast lands to the east. You are one such traveller, forging your own legend, chasing the horizon as far as fate allows.
Associated Skills: Streetwise, nature
Associated ritual: Knock (PHB2)
“Why so hostile? We’re all heroes here!”
With all their childlike wonder and adventurous spirit, people often dismiss all wu-kan as fools. That’s something you can take advantage of—why not smile and play along, if it keeps everybody happy? Whether you act the clown to defuse tensions, to conceal less wholesome intentions, or to ease some private sorrow, you can always be relied on to bring some levity to a difficult situation. After all, everybody needs to laugh.
Associated Skills: Bluff, diplomacy
Associated ritual: Calm Emotions(AP)