Gifted humans sensitive to psionics and emotions
Average Height: 5’5” – 6’2”
Average Weight: 130-190 lb.
Ability Scores: +2 Wisdom, +2 Charisma or Intelligence
Speed: 6 squares
Languages: Common plus any one.
Skill Bonuses: +2 Insight, +2 Perception
Familiar Blood: You can take feats and paragon paths that have human as a prerequisite, as long as you meet any other requirements.
Psionic Endowment: You gain one power point, which you can use to augment psionic powers and feats with the augmentable keyword, as if you had the psionic augmentation class feature. You are considered to have the psionic augmentation class feature for the sake of feats, paragon paths and other requirements.
Awakened Awe: You have the awakened awe racial power.
Awakened Awe Awakened Racial Power You use your psionic sensitivity to turn your own suffering into your enemies’ pain. Encounter • Psionic, Augmentable No Action • Personal
Trigger: You would spend a healing surge and regain hit points.
Effect: You do not regain any hit points. Instead, you can deal psychic damage equal to your Wisdom modifier to one adjacent enemy.
Effect: You do not regain any hit points. Instead, you or one ally who can see you can make a melee or ranged basic attack as a free action.
The key to humanity’s freedom, the awakened began to appear seemingly at random during the last century, bringing with them the gift of psionic power. It was these individuals who heard the mysterious voices beckoning them to the lands of Alm, and led their people across the seas. Although other humans later came to find the power of the soul within themselves, the inherent psionic nature of the awakened still sets them apart.
The true nature of the awakened is a subject of controversy; some consider the awakened to be the logical progression of human evolution. Others wonder if the awakened were created by outside interference—if an existing psionic race could have gifted their powers to humanity—or suspect that they are the result of an ill-conceived Overseer experiment. Some even hold them as divine beings, shepherds sent to guide humanity’s path.
Play an awakened if you want…
- to have native empathic powers.
- to be revered by your people, but kept at arm’s length.
- to receive visions of the past, and the future.
Awakened come from various human stock, and do not have any genetic traits of their own. They are prone to be visually appealing, but not necessarily in a conventional sense—rather than simply beautiful, they tend to be unusual and interesting, compelling in ways which are difficult to describe. Most are marked in some fashion—set apart by unusual colouration, natural tattoo-like “brands”, or other quirks.
Playing an Awakened
Though they vary almost as much as ordinary humans, most awakened have in common a somewhat introspective nature. Most are acutely aware of being different, even as children, and grow to be quiet and thoughtful individuals. Although they possess a kind of unnatural magnetism which is difficult to explain, most seek to exercise it only when necessary; many are not as socially adept as their appeal might suggest.
Having a great sense of the emotions around them, awakened are individuals who are rarely at peace; many are dubious that their abilities are truly gifts. A good number of awakened seek solitude even when they are well-liked, preferring the “quiet” of keeping their own company. Nonetheless, most are held by their home communities as a sign of good fortune, or at least as special being who must be treated well.
Perhaps due to this contradiction, many awakened never feel truly at home even in the place of their birth. For many, the life of an adventurer is simply the natural choice. Others still feel the call that caused their ancestors to lead humanity out of Parosea—these individuals are driven and determined adventurers, striving to discover new ways to help their kin.
Awakened are perceived as… Ethereal, rare, visionary, emotional, sensitive, introspective, intriguing, restless, lonely, treasured.
Names: As the human, though they may also be given a title by their community, such as “dreamwalker” or “farseer”.
“I never asked for this!”
Although the awakened are normally celebrated by their communities, you have instead fallen into the role of the outcast. Perhaps you have hidden your true powers, feeling you are unworthy of adoration—or fearing responsibility. Perhaps your empathy is too strong for comfort, forcing you away from company just to hear yourself think. For whatever reason, you have secluded yourself until falling in with your current group. How and why did you join them, and was it against your own wishes?
Associated Skills: Stealth, nature
Associated ritual: Seek rumour (FRPG)
“I have a duty—I must show my people the path.”
Like the visionaries who led humanity out of Parosea, you have a duty. Blessed with the ability to glimpse the road ahead, you must guide and protect your people as they seek their destiny. You recognise and accept this duty—but is regret also there in your heart? Do you doubt your own abilities, or is your resolve firm and unyielding? Do you worry for a home or family you left behind, or has your calling kept you from forming such bonds? And what, then, of your current companions?
Associated Skills: Diplomacy, intimidate
Associated ritual: Battlefield Elocution (D366)
“All big problems are made up of small things.”
While most awakened feel themselves destined for grand purposes, your concerns are for more immediate things—for the people around you and the community they form. The problems you solve may seem trivial to others, but you know that by dealing with them, you tend your community like a garden, keeping fear and hatred from ever taking root. Are you seen as a benevolent oracle, or a mysterious soothsayer? Perhaps even an imperious prophet, levying your aid for status and renown? And what has motivated you to leave the home you care so much for?
Associated Skills: Insight, streetwise
Associated ritual: Object reading (AP)