Insular aristocrats who value honour and tradition
Soratami Heritage Traits
Game mechanics for the soratami heritage are identical to the eladrin race detailed in the D&D 4e official rulebooks as noted below. For all mechanical purposes (including feats, paragon paths, etc.), soratami is simply an alternative name for eladrin.
Average Height: 170 – 195cm (5′ 7″ – 6’5″)
Average Weight: 59 – 82kg (130 – 180lb.)
Stolen Life: Your distant ancestors linked their bloodlines to the magic of the feywild, giving you the fey origin.
An ancient race native to the floating island of Sorairo, the soratami are a dignified, structured people who place great importance on etiquette and composure. They have little interest in mingling with the races of the mainland, preferring to remain above the concerns of other races—and keep their own matters entirely private.
The soratami would have themselves known as the descendants of the first fey, but the truth is a darker secret; in the ancient past, their ancestors attempted to steal eternal life from the feywild, causing a calamity that forever closed Alm’s permanent feywild gates. In truth, they are one and the same as the eladrin of the mainland, separated only by time and distance. The matter of which group came first is lost to history, and would likely be the subject of much debate if the relationship were ever to be acknowledged.
Play a soratami if you want…
- to be a stern, proud aristocrat.
- to be exotic and otherworldly, perhaps even feared.
- to strongly respect—or pointedly defy—your nation’s ancient traditions.
Playing a Soratami
Even more than their eladrin cousins, soratami are aloof and insular. Although the people of Sorairo are not openly hostile toward the mainland, they avoid other peoples, and take advantage of their isolation to keep them away. Appearance and conduct are paramount in Sorana society, where one strives to contain their emotions and present a dignified front at all times.
Even adventurer soratami are typically stern, regimented folk who place a high value on honour (even as they determine what honour means). Those who mingle with other peoples tend toward a certain blithe arrogance, observing those around them as if studying a strange animal.
Most soratami adventurers are outcasts: individuals forced to leave their homes for social or political reasons, rebels who spurn the traditional ways of their people, or those born of outcast parents. These individuals are more likely to gain a true appreciation of other cultures, making them much more approachable than their aloof kindred.
Soratami are perceived as… Aloof, aesthetic, perfectionist, insular, erudite, honourable, structured, strict, patient, dignified.
Given Names: Akeshi, Amaya, Baiken, Emiko, Haruka, Hidatsu, Kanae, Koujiro, Kurai, Masaru, Naoko, Saori, Shiki, Tenseikou, Uyoku, Yasuo.
Soratami have as many as five given names, forming elaborate titles written with a special alphabet and taken from a limited pool. Every name carries the weight of history—most children hope to have the honour of inheriting names from important forebears. A soratami’s names belong not to an individual, but to their entire family, and all those who have carried the names before.
“My departure was deemed… prudent.”
Although you are a native of Sorairo, you have somehow lost the favour of your peers, cast out of courtly society until you can redeem yourself. What happened to bring such shame upon you—and was it legitimate, or the work of an underhanded rival? Were you cast out by force, or did you leave on your own to save face? Will you eventually win back your former status, or discover something even more valuable?
Associated Skills: History, religion
Associated ritual: Seek Rumour (FRPG)
“There is but one virtue greater than honour, and it is duty.”
The society of soratami is built on millennia of strict political structures and codified behaviour. Soratami leaders need to appear beyond mortal failings, yet they are still mortal; how, then, can they be divine and infallible? To allow your exalted leaders to occupy such a role, you have taken on the heavy mantle of the shadow warrior. Unseen by mortals and by history, you do what your master cannot, sacrificing your own honour to maintain the celestial order.
Associated Skills: Diplomacy, thievery
Associated ritual: Hidden Pocket (MP2)
“Ignoring the lesser races will lead to our stagnation.”
Though your family may not have been pleased, you are one of the proud few who willingly chose to leave your homeland. Perhaps you see some value in the “lesser races” that your peers do not, or perhaps you are fascinated by their alien ways. Do you aim to bridge the gap between your insular people and the races of the mainland? Or are you happy to leave your own kin behind, if that is what it takes?
Associated Skills: Diplomacy, streetwise
Associated ritual: Comprehend Language (PHB)