Insular aristocrats who value honour and tradition
Game mechanics for the soratami are identical to the eladrin race detailed in the D&D 4e official rulebooks. For all mechanical purposes (including feats, paragon paths, etc.), soratami is simply an alternative name for eladrin.
An ancient race native to the floating island of Sorairo, the soratami are a dignified, structured people who place great importance on etiquette and composure. They have little interest in mingling with the races of the mainland, preferring to remain above the concerns of other races—and keep their own matters entirely private. In truth, the soratami are closely related to the eladrin of the mainland, separated only by time and distance—though members of both races are loathe to admit this carefully guarded secret. Play a soratami if you want…
- to be a stern, proud aristocrat.
- to be exotic and otherworldly, perhaps even feared.
- to strongly respect—or pointedly defy—your nation’s ancient traditions.
Much like eladrin, soratami are tall, slender creatures who are known for their grace and beauty. They have no facial or body hair save for eyebrows and lashes, and tend toward thin builds with narrow shoulders and hips; they display little sexual dimorphism, and often seem androgynous (if generally feminine) to humans. Their skin tone is typically very pale. Soratami hair comes in all colours of the rainbow, but typically in soft, pale hues; it is typically worn long, bound up in elaborate, fashionable styles.
Playing a Soratami
Even more than their eladrin cousins, soratami are aloof and insular. Although the people of Sorairo are not openly hostile toward the mainland, they avoid other races, and take advantage of their isolation to keep them away. Appearance and conduct are paramount in their society; they strive to contain their emotions and present a dignified front at all times.
Even adventurer soratami still share most of these values; they are regal, stern and regimented folk who place a high value on honour. Even those who mingle with the surface races tend toward a certain blithe arrogance; rather than scorning other races, they often observe them with patient curiosity, as if studying a strange animal.
Most soratami adventurers are outcasts: individuals forced to leave Sorairo for reasons of social or political origin, rebels who spurn the traditional ways of their people, or the rare soratami born on the mainland. These rare few may gain a true appreciation of other races and their ways, which often makes them more mature than their isolated counterparts.
Soratami are perceived as… Aloof, aesthetic, perfectionist, insular, erudite, honourable, structured, strict, patient, dignified.
Given Names: Akeshi, Amaya, Baiken, Emiko, Haruka, Hidatsu, Kanae, Koujiro, Kurai, Masaru, Naoko, Saori, Shiki, Tenseikou, Uyoku, Yasuo.
Soratami have as many as five given names, forming elaborate titles written with a special alphabet and taken from a limited pool. Every name carries the weight of history—most children hope to have the honour of inheriting names from important forebears. A soratami’s names belong not to an individual, but to their entire family, and all those who have carried the names before.
“My departure was deemed… prudent.”
Although you are a native of Sorairo, you have somehow lost the favour of your peers, cast out of courtly society until you can redeem yourself. What happened to bring such shame upon you – and was it legitimate, or the work of an underhanded rival? Were you cast out by force, or did you leave on your own to save face? Will you eventually win back your former status, or discover something even more valuable?
Associated Skills: History, religion
Associated ritual: Seek Rumour (FRPG)
“There is but one virtue greater than honour, and it is duty.”
The society of soratami is built on millennia of strict political structures and codified behaviour. Soratami leaders need to appear beyond mortal failings, yet they are still mortal; how, then, can they be divine and infallible? To allow your exalted leaders to occupy such a role, you have taken on the heavy mantle of the shadow warrior. Unseen by mortals and by history, you do what your master cannot, sacrificing your own honour to maintain the celestial order.
Associated Skills: Diplomacy, thievery
Associated ritual: Hidden Pocket (MP2)
“Ignoring the lesser races will lead to our stagnation.”
Though your family may not have been pleased, you are one of the proud few who willingly chose to leave your homeland. Perhaps you see some value in the “lesser races” that your peers do not, or perhaps you are fascinated by their alien ways. Do you aim to bridge the gap between your insular people and the races of the mainland? Or are you happy to leave your own kin behind, if that is what it takes?
Associated Skills: Diplomacy, streetwise
Associated ritual: Comprehend Language (PHB)
- 14 years ago Update Original version published for D&D 3.5e
- 10 years ago Update Game mechanics overhauled for 4e. First 4e version published to gamebrief.wikidot.com
- 3 years ago Update Published to original Skies of Escarnum website.
- 2 years ago Update Moved to current Skies of Escarnum website. Various language changes; no significant rules changes