Alm is the continent most prominently featured in the Skies of Escarnum campaign setting, home to a bustling variety of creatures.
The great continent of Alm stretches from the equator, where it is connected to Parosea with a land bridge, to the antarctic circle, into which the southern cape of Rannveig protrudes, and is no less vast across. As such, the land expresses a wide variety of climates, from the Ashari and central savannah to Kaash’s jungles and Deepwood’s feywild-linked forest.
While most of Alm is “charted”, it’s a mistake to think the lands are thoroughly explored. Magic and escarnum have enabled swift travel and easy communication, allowing the creatures controlling them to spread far and wide without necessarily securing the space in between; population density is low overall, even in “civilised” lands like Brandeis, so there’s always plenty of room for monsters to roam.