Thull (half-gnoll)

Rare but powerful outcasts, born of human and gnoll

Game mechanics for the thull are identical to the half-orc race detailed in the D&D 4e official rulebooks. For all other mechanical purposes (including feats, paragon paths, etc.), thull is simply an alternative name for half-orc.

Racial Traits

Ability Scores: You may choose to gain a +2 bonus to Wisdom instead of Dexterity.
Beast Kin: Your ancestors were amongst the many bestial races who once ruled Alm. You are considered a beast creature for the purpose of effects that relate to creature type.

Since it was dominated by beast-kin races in the past, other monstrous predators such as orcs and goblins have only marginal populations on Alm. As such, humans and orcs have never mingled enough to produce distinct halfbreeds. However, there are such creatures as the thull—the offspring of human and gnollish parentage—who occupy much the same position.

Thulls are lean, muscular creatures who appear very similar to humans. Though they occasionally grow manes or shaggy pelts down their backs, usually they are only set apart by their faces; these are typically elongated and slightly animalistic, with yellowy eyes and slightly pointed canines. Although their stance is entirely human, thulls often have slightly longer limbs, and larger hands and feet, than their human counterparts. Almost all thulls have leathery pads on their finger and toe tips, and thick dark-coloured nails.

Though they are rare, residents of large cities have probably seen several thulls in their life. Most people keep their distance, however, since relations between humans and gnolls are strained at best. Independence, however, is known for welcoming thulls—along with anybody else who will work for a living—and is home to several small thull communities. Elsewhere, only a thull who can pass for human, or perhaps brannyri, are likely to be accepted.

Thulls are perceived as... Independent, hardy, downtrodden, practical, cautious, bitter, sensitive, resilient.

Given Names: Thulls usually take human names, or whatever is most common to the pace they live.